![]() These creatures represent the six disciplines so we have Ego, Nomad, Savant, Seer, Shaper, and Telepath. This allows a GM to throw them up against a low level party and a party that's reached the teens in power level. They have four variants based on size, small, medium, large, huge, and two on status, greater and elder. These creatures have multiple uses from replacing astral constructs by psions to fighting against the party with their own goals and ambitions. One of the biggest sections is on the thoughtforms. Toren and Todd are no doubt familiar to many fans so everyone should know that the art on this project is top notch. Kevin Crossley's work is very detialed and rich while I've always found Kent Burles to be on another level since the days when I played MERP. The range of artists here reads like a who's who with Toren Atkinson, Drew Baker, Kent Burles, Kevin Crossley, Dennis Detwiller, Todd Lockwood and James Ryman giving the creatures here a personality hard to match. The illustrations lend the book a unique feel, almost like Talislanta with insect monsters and one eyed creatures. Of course the water isn't safe with with such creatures as the juhivais, aka water fiends, that use their tendrils to grab pray and swallow their enemies whole to the even bigger kalavij or crawling deaths. There are a lot of aberrations in this book ranging from the Amankar, a “arboreal squid” that uses acid on its tentacles to dig into it's prey to the Thazjin, an entity often times worshipped by the Mind Flayers for its great powers and evil nature. It does use standard attack and defense modes, but these are easy to file off for use with Mindscapes. An interesting twist using a number of times per day as it avoids conflict with say using the higher point levels in Malhavok's Mindscapes books. One block to keep a careful eye on is the Psionics as it provides the DC to overcome the powers as well as the number of times per day these abilities are useful. These In sections are relatively small, taking up only a paragraph or two and don't impact the overall flow of the text much. The monsters are listed by name, type, stat block, description, history, combat, and use in Naranjan. Of more importance is the third page with the introduction to the book and the overview of Naraninan, the new settings in Mindshadows. Not that it's a bad picture or anything, but it's not particularly necessary in a monster book. The next page, for some reason, is the cover of Mindshadows. A quick glance shows two creatures clocking in at CR of 21 and a wide vareity of creatures from the lowly Scorn at 2, to the Lunar Celestial at 16. The book starts off with the standard credits but also includes the challenge rating listing. The bad news is that there are no magic variants or notes and it does require the Psionics Handbook published by Wizards of the Coast, and getting updated in '04. The good news is that even if you don't plan on buying that setting book by Green Ronin, the monsters can be used with almost any setting. It deals with psionic monsters that tie into the Mindshadows setting. ![]() Monsters of the Mind is a very specific monster book. ![]()
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